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Accessibility Consultation

What is it?

Accessibility is the process of removing barriers to the creative vision of a game for as many people as possible, while empowering the intended experience of that game for all its players. Accessibility is not about making your game easier, but rather about enabling players to identify their preferred level of both physical and emotional challenge within the experience provided. Then support that challenge level across a range of human abilities. This process is complex and unique to each project, as experience is not universal, but as a certified Accessible Design Practitioner, Sami is well placed to support your project.

Why is it useful?

Contact Us

If you'd like help with acessiblity consultation please email wrecca.work@gmail.com for a free 30 minute intro call followed by a personalised quote.

Released Projects

COLOUR COLLIDER

Sami Richards

An arcade twin-stick shooter where you mix colours to paint a picture, developed with a general audience and accessibility in mind.

Touch Type Tale

Pumpernickel Studio, Mythwright

Sami supported the developers with playtest surveys and sensitivity reviews to guide the development and reception of their game.

Going Medieval

Foxy Voxel, Mythwright

Sami supported the developers in live service with the design of their character creator, focusing on the user experience and reception of the design.

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